A cookie is a small text file that is stored on a user's device by a website. Cookies are used to remember a user's preferences, login information, and browsing history. They allow websites to remember a user's actions and preferences over a period of time, so the user does not have to keep re-entering them whenever they return to the site or navigate between pages
Final Fantasy XVI Combat Inspiration
When discussing Final Fantasy XVI’s combat or watching gameplay, it’s hard not to think about other action combat games, such as Capcom’s Devil May Cry series. And if its combat reminds you of DMC, it’s probably because the combat director of FFXVI is Ryota Suzuki, who helped design combat on Devil May Cry 4 and Devil May Cry 5. But he also worked on Marvel Vs. Capcom 2. While the DMC inspirations laced within FFXVI’s combat are hard to miss, Suzuki told me that Marvel Vs. Capcom 2 inspired some of FFXVI's systems as well. According to Suzuki, the Assist system from Marvel Vs. Capcom 2 was implemented into Final Fantasy XVI, but with the player able to still act while giving commands to their pet companion, Torgal. Special moves were also inspired by Marvel Vs. Capcom 2, as players can time certain commands to unlock even more special types of moves. This will be familiar to those who experienced combos in Marvel Vs. Capcom 2. To get more information on Final Fantasy XVI, be sure to check out Game Informer’s exclusive coverage hub by clicking the banner below.